using System.Linq;
using Warudo.Core.Data;
using Warudo.Plugins.Core.Assets.Character;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Utils
{
    public static class MeshRenderers
    {
        public static AutoCompleteList GetCharacterAutoCompleteList(CharacterAsset character, string title = "MESHES")
        {
            throw new NotImplementedException();
        }
    }
}